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Use case · Sports and entertainment

Abandoned cart re-engagement for sports and entertainment

Win back sports and live-event fans who leave carts: events, loyalty enrichment, an AJO journey, personalised picks, SMS follow-up and measurement.

Quick answer

A fan who browses or adds merchandise or tickets and leaves is re-engaged by a journey that starts about 30 minutes after abandonment. The email mixes popular products with a few personalised picks based on team affiliation and history, tests subject lines, follows up by SMS if the email goes unopened for 24 hours and exits the fan on purchase.

How it works

Abandoned cart re-engagement for sports and entertainmentABANDONED CART RE-ENGAGEMENT FOR SPORTS AND ENTERTAINMENT1Browse or cartWeb SDK2Enrichloyalty, team3Wait30 min4Emailpopular + picks5No open 24h?SMS6Exit on buymeasure
Use-case flow from signal to measurement.

Trigger and data needed

Trigger: browse or cart-add event without purchase, then a 30-minute wait

  • Product ID, category and browsing duration from Web SDK events
  • Loyalty tier and fan interests on the profile
  • Purchase history for recommendations
  • Email and SMS consent

Audience and journey logic

  1. Capture browse and cart events with product ID, category and duration
  2. Enrich profiles with loyalty tier and team affiliation; build a high-value segment such as fans who browsed several products and are loyalty members
  3. Start the journey 30 minutes after abandonment
  4. Email popular products plus a few personalised picks; test two subject-line variants
  5. Send an SMS reminder if the email is unopened after 24 hours, where SMS consent exists
  6. Exit fans who purchase

Channels

  • Email
  • SMS
  • On-site recommendation

How to measure it

  • Conversion rate against a holdout group
  • Revenue per email
  • Lifetime value and unsubscribe rate
  • Review A/B results and refine recommendations roughly every two weeks

Guardrails

  • Send SMS only with explicit consent
  • Do not offer discounts that conflict with licensing or pricing rules
  • Cap total reminders per fan

See it in a case study

This use case is implemented in the related case study.

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